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Showing Item 39 of 80
Preferred library: Lillooet Area Library Association?

For the win  Cover Image Book Book

For the win / Cory Doctorow.

Doctorow, Cory (Author).

Summary:

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation who are engrossed in multiplayer online games.

Record details

  • ISBN: 9780765333841 (2012 trade pbk.)
  • ISBN: 9780765322166
  • Physical Description: 475 p. ; 22 cm.
  • Publisher: New York : Tor, c2010.

Content descriptions

General Note:
"A Tom Doherty Associates Book."
Subject: Computer games > Fiction.
Video gamers > Fiction.
Virtual reality > Fiction.
Young adults > Fiction.
Internet > Social aspects > Fiction.
Teenagers > Fiction.
Genre: Canadian fiction.
Futuristic fiction.

Available copies

  • 2 of 2 copies available at BC Interlibrary Connect. (Show)
  • 1 of 1 copy available at Lillooet Area Library Association. (Show)
  • 1 of 1 copy available at Lillooet Branch. (Show)

Holds

  • 0 current holds with 2 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Lillooet Branch JF DOC (Text) 35180000312677 Juvenile Fiction Volume hold Available -
Midway Public Library FIC TRA DOC (Text) 25143000062769 Adult Paperback Volume hold Available -
Parkland Secondary School FIC DOC (Text) BNSP900301907 Fiction Volume hold Available -

  • Booklist Reviews : Booklist Reviews 2010 May #1
    *Starred Review* Doctorow is indispensable. It's hard to imagine any other author taking on youth and technology with such passion, intelligence, and understanding. Although perhaps less urgent than Little Brother (2008), this effort is superior in every other aspect: scope, plot, character, and style. Set in the near future and in locations across the globe (though primarily China and India), the story involves a sweeping cast of characters making a living—if you want to call brutal conditions and pitiful wages a "living"—in such virtual-game worlds as Svartalfheim Warriors and Zombie Mecha. Many of them, like 15-year-old Mala (known by her troops as "General Robotwalla"), endure physical threats from their bosses to farm virtual gold, which is then sold to rich First World gamers. Then these brilliant teens are brought together by the mysterious Big Sister Nor, who has a plan to unionize and bring these virtual worlds—and real-world sweatshops, too—to a screeching halt. Once again Doctorow has taken denigrated youth behavior (this time, gaming) and recast it into something heroic. He can't resist the occasional lecture—sometimes breaking away from the plot to do so—but thankfully his lessons are riveting. With it's eye-opening humanity and revolutionary zeal, this ambitious epic is well worth the considerable challenge. Copyright 2010 Booklist Reviews.
  • Horn Book Guide Reviews : Horn Book Guide Reviews 2010 Fall
    Doctorow follows a handful of computer-gamers, gold farmers, and those who would take advantage of them, exploring the real-world economic implications of computer game currencies. His enthusiasm for his subject is contagious, if dogmatic, and his explanations of currency markets, inflation, and other economic concepts are lively and clear. Copyright 2010 Horn Book Guide Reviews.
  • Horn Book Magazine Reviews : Horn Book Magazine Reviews 2010 #3
    While many YA novels have explored the ambiguous boundaries between virtual reality and the world as we know it (Ender's Game, anyone?), Doctorow's is the first I know of to take on the real-world economic implications of computer game currencies. As it turns out, this is a lot more interesting than it might sound. Matthew is a Chinese gold farmer, one of the thousands who play role-playing games for hours in order to accumulate virtual money, points, and treasures that can be sold -- for real money -- to other players looking for quick power-ups in games such as World of Warcraft. Matthew's is just the first of several stories Doctorow follows as gamers, gold farmers, and those who would take advantage of them both meet in virtual worlds and eventually in our own when player Big Sister Nor, in Singapore, decides to organize the Webblies, the "Industrial Workers of the World Wide Web." Doctorow's enthusiasm for his subject is contagious, and his explanations of currency markets, inflation, and other economic concepts are lively and clear. But the novel suffers from too many characters, some of whom could have easily been conflated, and there is little subtlety in his depiction of oppressed workers and fat-cat bosses. Still, readers who appreciated the revolutionary spirit of Little Brother (rev. 7/08) will appreciate Doctorow's second teen novel, just as much a manifesto as the first. Copyright 2010 Horn Book Magazine Reviews.
  • Kirkus Reviews : Kirkus Reviews 2010 April #1
    In a future so close it will be easily mistaken for today, teens all over the world play massively multiplayer online role-playing games, but not all are in the game for fun. In the Third World, the poorest children and teens "farm gold" for ruthless bosses who turn game currency into real-world money. The in-game economies of games like Mushroom Kingdom from Nintendo and Zombie Mecha by Coca-Cola Games rival those of Peru and Portugal. Big Sister Nor in Singapore and a small army of followers slowly and secretly recruit the best players into a fledgling union that could span the globe if it's not destroyed by corporations, corrupt police or repressive governments. Award-winner Doctorow spins a mammoth tale that, when in gear, is as engaging and fascinating as any MMORPG. Unfortunately, it is shot through with economics lectures; regularly, the focus shifts from the large cast of characters to a gentle exposition on union history or social contracts or some other complex economic idea. Fans, future bankers and future gametechs will be in heaven; those without interest will skim or give up by the halfway mark. (Science fiction. YA) Copyright Kirkus 2010 Kirkus/BPI Communications.All rights reserved.
  • Publishers Weekly Reviews : PW Reviews 2010 April #3

    Doctorow uses video games to get teenage readers to think more about globalization, economics, and fair labor practices in this expansive but ponderous story. Set, like his earlier Little Brother, in a near-future world, it centers on attempts to unionize teenagers who work within massively multiplayer online role-playing games (MMORPGs) as gold farmers, employed to raise game gold and find magic items to be resold, or as Turks, who help police the virtual environments. Employed for minimal wages under horrible working conditions—sometimes in near slavery—these children, led by a global group of fierce and talented gamers, band together, subverting the MMORPGs to take on their corrupt local bosses and the corporations that own the games. As usual, Doctorow writes with authority and a knack for authentic details and lexicon, moving between impoverished villages in China and India and inventive video game worlds. But the story founders under the volume of information he's trying to share—the action is interrupted by lectures on economic principles, sometimes disguised as conversations—and an unwieldy cast of characters. It's undeniably smart and timely, but would have benefited from tighter editing. Ages 12–up. (May)

    [Page 55]. Copyright 2010 Reed Business Information.
  • School Library Journal Reviews : SLJ Reviews 2010 July

    Gr 10 Up—Wei-dong, known to his Orange County family as Leonard, is addicted to guild game play with his Chinese colleagues. Mala and Yasmin, brilliant strategists, are gaming from an Internet cafe in the poor streets of Dharavi. Matthew and Lu are trying to establish their own freelance gold-farming operation in the rough city of Shenzhen. Guided from Singapore by the secretive Big Sister Nor, these young people are slowly coming together and forming a union to demand basic working conditions and protection from organized crime rackets. In order to prove their strength, these Webblies take over the three games owned by the Coca-Cola Company. Battling for real-world rights in a virtual environment, they must overcome corrupt cops, determined sys ops, and social indifference to beat the game. Doctorow is continually at the leading edge of electronic issues, rallying supporters to the causes of intellectual freedom, privacy, and social justice. Readers will appreciate the game descriptions, but will have a harder time relating the gold-farming issues back to their own play. Lengthy asides detail the workings of the game economies, but they aren't as skillfully incorporated as in Little Brother (Tor, 2008). The characters are well formed, but at times it is difficult to keep their interactions in order. Leonard's internal rant with his father is preachy and somewhat tenuous as a justification for the benefits of social gaming. On the other hand, Yasmin's emotional turmoil and attempt to reconcile her upbringing with her current circumstances is honest and rewarding. Full of action and information, this is a solid, if occasionally soapbox-worthy, narrative.—Chris Shoemaker, New York Public Library

    [Page 86]. Copyright 2010 Reed Business Information.
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